Hero Levels
Expanding the Hero system brings ten additional Hero Levels, raising the cap to Hero Level 20. These new levels are designed to strengthen long-term progression, adding impactful bonuses that help both in farming and in end-game challenges.
Bonuses
- Hero 11 - 2% double drop Metin stones
- Hero 12 - 2% double drop Bosses
- Hero 13 - 10% Earth resistance
- Hero 14 - 10% Water resistance
- Hero 15 - 10% Fire resistance
- Hero 16 - 10% Wind resistance
- Hero 17 - 20% Strong vs. Metin stones
- Hero 18 - 20% Strong vs. Bosses
- Hero 19 - 3% double drop Metin stones
- Hero 20 - 3% double drop Bosses
Missions
- Defeat 2 Cosmic Dragons
- Defeat 2 Malivore Leaders
- Defeat 4 Hydra Treasure guardians
- Defeat 4 Chaos bosses
- Defeat 1 Alastor
- Defeat 1 Ares
- Defeat 1 Asmedeous (Hard)
- Defeat 1000 Troll Stones
- Defeat 1000 Metins of Perception
- Defeat 5: Earth King, Sand King, Gragas, Argus
- Defeat 7 Beta Map bosses
- Defeat 7 Beta Map Mythic Metins
- Defeat 15000 monsters in Gwang Chasm
- Defeat 15000 monsters in White Dragon Tunnels
- Defeat 1500 Beta Map Metin stones
New Evolution – Obsidian Equipment
A new tier of end-game equipment becomes available. Shadow Weapons can now be transformed into Obsidian Weapons, offering stronger damage, elemental variants and access to a more flexible upgrade path.
Crafting an Obsidian Weapon +0
- Shadow Weapon +9
- 1200 Hero Shards
- New upgrade materials
Obsidian Weapon Variants
- Fire – red
- Water – blue
- Air – yellow
- Earth – green
Other Obsidian Gear
- Obsidian Belt: 30% strong vs All(PvM), 7% Strong vs. Hero Bosses, 7% Strong vs. Hero Stones
- Obsidian Armor: up to 9000 HP, 35% Strong vs. Bosses, 35% Strong vs Stones, 10% Boss resistance
- Obsidian Shield: up to 30% strong vs All(PvM), 10% Strong vs. Hero Bosses, 10% Strong vs. Hero Stones
Gwang Chasm Expedition (Dungeon)
A new two-player dungeon designed for coordination and timed challenges. Requires Hero Level 5+, two entries per day and a Dungeon Pass (Epic). Bravery Capes are disabled.
- Floor 1: Maze with stones
- Floors 2-5: Random challenges
- Floor 6: Split paths
- Floor 7: Final boss with Easy/Hard
Corrupted Zones
Two new high-level Corruption Zones located on isolated islands in Gwang Chasm. They contain timed spawns, corrupted monsters and materials for new crafting systems.
- Teleport cost: 500kk yang
- Corrupted Stones every 30 minutes
- Boss every 3 hours
- Monsters drop Corrupted Stone Pieces (50 → 1 Stone)
Aura System – Overview
An upgradable outfit managed by NPC Zaloran. The Aura has 20 levels, evolving visually and unlocking more bonus slots.
Aura Progression
Common: +0 → no bonus
Simple: +1–4 → 1 slot
Noble: +5–9 → 2 slots
Shining: +10–14 → 3 slots
Magnific: +15–19 → 4 slots
Radiant: +20 → 5 slots
How to Obtain
- Craft at Zaloran
- Daily mission: Kill 10,000 Corrupted Monsters → Magic Dew
- Needs: 3 Magic Dew, 70 Corrupted Stones, 200 Energy Fragments, 100 Agate, 100 Dioxide
How upgrading Works
Aura Ice Rune: +50 EXP
Aura Flame Rune: +200 EXP
Aura Magic Rune: +300 EXP
Aura Upgrade Scroll / Scroll+ (10% / 30% bonus succes Chance)
- EXP needed scales from 1000 → 30000
Bonuses
Aura bonuses are random and increase in slot count at +1, +5, +10, +15 and +20.
Switchers
Small: 20%
Medium: 40%
High: 60%
Legendary: 100%
New Passive Skills
A new set of passive skills improving gathering, fishing, combat and crafting efficiency.
Mining Mastery - Chance to mine double ores 5% → 20 points
Gathering Mastery - Chance to gather double flower 5% → 20 points
Fishing Mastery - Chance to catch double fishes 5% → 20 points
Warrior Heart - +3000 Max. HP → 20 points
Warrior Mercy - 5% Chance of piercing hit → 20 points
Artisan Mastery - 5% upgrade success → 20 points
Challenges
With the release of our newest content update, we are launching a series of Challenges designed to test your skill, progression and consistency. Only players who join at very start of the update and complete the initial challenge stages will be eligible to receive exclusive rewards, including Item-Shop prizes and RC Vouchers.

